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Cheat codes for Unreal II: The Awakening
| Platform: PC - Windows |
User rating: 4.6 |
Page visits: 1550 |
Unreal II: The Awakening Cheat List
During gameplay, press ~ to bring up the console. To enable cheat mode, type "BeMyMonkey()". Enter one of the codes listed below to activate it. Enter "BeMyMonkey()" again to disable cheats.All weapons: Loaded() Ammo for all weapons: AllAmmo() Behind view: BehindView() Change difficulty: Difficulty(#) Damage all visible pawns: ManCannon(#) Double speed: ToggleSpeed() Enable free orders: EnableFreeOrders(0 or 1) Enemies fear you: FearMe() Flight mode: Fly() Free camera movement: FreeCamera(0 or 1) Freeze view: ToggleFreezeView() Gib all NPCs: GibAllNPCS() Gib NPC under crosshair: GibHitNPC() God mode: God() Ghost mode: Ghost() Harm player: HurtMe(#) HUD: ToggleHUD() Invisibility: Invisible() Invisibility: ToggleInvisibility() Kill actor under crosshair: KillHitActor() Kill indicated actor: KillActor(actor name) Kill all active NPCs: KillActiveNPCS() Kill all dormant NPCs: KillDormantnPCS() Kill NPC under crosshair: KillHitNPC() Level skip: NextLevel() List actors: Actors() Map select: Open(map name) Phoenix Powersuit: Phoenix() Players only: PO() Reloads: ToggleReloads() Rmode: ToggleRMode() See scoreboard: ToggleScoreBoard() Set camera distance: SetCameraDist(#) Set field of view (degrees): SetFOV(#) Set fog blue color: SetFogB(#) Set fog green color: SetFogG(#) Set fog red color: SetFogR(#) Set jump height: SetJumpZ(#) Set particle density: SetParticleDensity(#) Set player health: SetMyHealth(#) Set player size: ChangeSize(#) Set player speed: SetSpeed(#) Show all hidden actors: ToggleShowAll() Show all keypoints: ToggleShowKPs() Show all navigation points: ToggleShowNPs() Show player teams: ShowTeams() Slow motion: SloMo(#) Spawn item: Sum(item name) Target camera on player: ViewSelf() Teleport to location: Teleport() Time demo: ToggleTimeDemo() Toggle impacts: ToggleImpacts() Toggle servos: ToggleServos() Toggle weapon firing: SetWeaponFire(0 or 1) Toggle weapon tick code: SetWeaponTick(0 or 1) Underwater mode: Amphibious() Unlimited ammunition: ToggleInfiniteAmmo() Walk mode: Walk()
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